Overview

NVIDIA Corporation (NVIDIA) designs, develops and markets graphics processing units (GPUs), media and communications processors (MCPs), wireless media processors (WMPs) and related software. The Company's products are integral to a wide variety of visual computing platforms, including enterprise personal computers (PCs), consumer PCs, professional workstations, notebook PCs, personal digital assistants (PDAs), cellular phones, game consoles and digital media centers. Original equipment manufacturers (OEMs), original design manufacturers (ODMs), add-in-card manufacturers, system builders and consumer electronics companies worldwide utilize NVIDIA digital media processors as a core component of their entertainment and business solutions. The Company has four major product groups: GPUs, MCPs, Handheld GPUs and Consumer Electronics. Additional Information from Reuters

Financials (In millions of USD)

Income Statement

Quarterly
(Oct '06)

Annual
(2006)

Annual
(2005)

Total Revenue

820.57

2,375.69

2,010.03

Gross Profit

333.94

910.03

647.55

Operating Income

117.61

336.66

95.18

Net Income

106.51

301.18

88.61

Balance Sheet

Total Current Assets

2,025.89

1,550.30

1,306.91

Total Assets

2,531.15

1,954.69

1,663.55

Total Current Liabilities

657.77

438.66

421.16

Total Liabilities

685.44

458.69

442.46

Total Equity

1,845.72

1,495.99

1,221.09

Cash Flow

Net Income/Starting Line

106.51

301.18

88.61

Cash from Operating

289.32

446.41

132.20

Cash from Investing

3.63

-41.79

-151.95

Cash from Financing

60.37

-61.38

13.84

Net Change in Cash

353.32

343.24

-5.91

                                                                           Source:  Google Finance

 

Key Elements

  • Number one position in desktop GPUs. The desktop GPU business delivered a record year, with $1.24 billion in revenue, growing 11% year over year.
  • Our share in the performance segment grew to over 85%, up from 79% a year earlier.
  • We captured the number one notebook GPU position, with our share increasing to 58%, up 20% from the previous year.
  • Our overall PC graphics share increased from 18% a year ago to 29% today.
  • The nForce MCP product line achieved record revenue for its tenth consecutive quarter.
  • The Quadro professional product line achieved a record revenue, an increase of 24% from the fourth quarter fiscal 2006.
  • The handheld GPU product line delivered $108 million in revenue, an increase of 85% from the previous year.
  • Sony launched the PlayStation 3 with our RSX GPU.
  • Completed the acquisition of PortalPlayer, a leading supplier of software and SOC application processors for mobile devices like Apple's iPods.
  • Now for the outlook for Q1 fiscal year '08: for revenue, we expect a normal seasonal decline associated with the PC business of approximately 5%.
  • Although we believe our market and competitive position in each of our business units continues to be very strong, there are no significant industry growth drivers to offset seasonality. Although we are enthusiastic about Vista's impact on our business, we will be cautious in the first quarter.
  • Expect a decline in memory from the Q4 levels.
  • Expect a revenue contribution from PortalPlayer of less than $10 million in the quarter.

Charts

 

3 Month Chart

1 Year Chart

5 Year Chart

                                                                      Source:  BigCharts.com

News

              Source:  Yahoo Finance

 

Ownership