Overview
NVIDIA Corporation (NVIDIA) designs, develops and markets graphics processing
units (GPUs), media and communications processors (MCPs), wireless media
processors (WMPs) and related software. The Company's products are integral to a
wide variety of visual computing platforms, including enterprise personal
computers (PCs), consumer PCs, professional workstations, notebook PCs, personal
digital assistants (PDAs), cellular phones, game consoles and digital media
centers. Original equipment manufacturers (OEMs), original design manufacturers
(ODMs), add-in-card manufacturers, system builders and consumer electronics
companies worldwide utilize NVIDIA digital media processors as a core component
of their entertainment and business solutions. The Company has four major
product groups: GPUs, MCPs, Handheld GPUs and Consumer Electronics. Additional Information from Reuters

|
Financials (In millions of USD)
| Income Statement |
Quarterly (Oct '06)
|
Annual (2006)
|
Annual (2005)
|
| Total Revenue |
820.57
|
2,375.69
|
2,010.03
|
| Gross Profit |
333.94
|
910.03
|
647.55
|
| Operating Income |
117.61
|
336.66
|
95.18
|
| Net Income |
106.51
|
301.18
|
88.61
|
| Balance Sheet |
|
|
|
| Total Current Assets |
2,025.89
|
1,550.30
|
1,306.91
|
| Total Assets |
2,531.15
|
1,954.69
|
1,663.55
|
| Total Current Liabilities |
657.77
|
438.66
|
421.16
|
| Total Liabilities |
685.44
|
458.69
|
442.46
|
| Total Equity |
1,845.72
|
1,495.99
|
1,221.09
|
| Cash Flow |
|
|
|
| Net Income/Starting Line |
106.51
|
301.18
|
88.61
|
| Cash from Operating |
289.32
|
446.41
|
132.20
|
| Cash from Investing |
3.63
|
-41.79
|
-151.95
|
| Cash from Financing |
60.37
|
-61.38
|
13.84
|
| Net Change in Cash |
353.32
|
343.24
|
-5.91
|
|
|

|
Key Elements
- Number one position in desktop GPUs. The desktop GPU
business delivered a record year, with $1.24 billion in revenue, growing 11%
year over year.
- Our share in the performance segment grew to over 85%, up
from 79% a year earlier.
- We captured the number one notebook GPU position, with our
share increasing to 58%, up 20% from the previous year.
- Our overall PC graphics share increased from 18% a year ago
to 29% today.
- The nForce MCP product line achieved record revenue for its
tenth consecutive quarter.
- The Quadro professional product line achieved a record
revenue, an increase of 24% from the fourth quarter fiscal 2006.
- The handheld GPU product line delivered $108 million in
revenue, an increase of 85% from the previous year.
- Sony launched the PlayStation 3 with our RSX GPU.
- Completed the acquisition of PortalPlayer, a leading
supplier of software and SOC application processors for mobile devices like
Apple's iPods.
- Now for the outlook for Q1 fiscal year '08: for revenue, we
expect a normal seasonal decline associated with the PC business of
approximately 5%.
- Although we believe our market and competitive position in
each of our business units continues to be very strong, there are no
significant industry growth drivers to offset seasonality. Although we are
enthusiastic about Vista's impact on our
business, we will be cautious in the first quarter.
- Expect a decline in memory from the Q4 levels.
- Expect a revenue contribution from PortalPlayer of less than
$10 million in the quarter.

|